Dr. Zero
(11/23) Designed and modeled NPC for Alien Researchers
[4.5k vertices total]
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(11/23) Designed and modeled NPC for Alien Researchers
[4.5k vertices total]
(10/23) Misa's creature form
[2.5k vertices total]
(10/23) High-poly decorative tulips with emission shader
[5.9k vertices total]
(10/23) Emission shader based home for MISA
[12.5k vertices total]
(10/25) Emission shader based office for MISA
[5.5k vertices total]
(08/23) Two hand painted vending machines for MIVERSE
[840 vertices total]
(08/23) Combined 5 different textures onto one texture sheet for optimization
[2.0k vertices]
(08/23) Modeled + animated Rubik's cube
[1.1k vertices total]
(08/23) ???
[726 vertices]
(08/23) Compared to the year prior's Japanese themed building, I can definitely see my improvement in all Blender related skills such as: modeling, UV unwrapping, handpainting textures, efficiency, and model optimization
[7.3k vertices]
(04/23) Train conductor character that users interact with in 1:AM train
[1.4k vertices]
(03/23) Created for the the underwater scene in 1:AM Train
[3.7k vertices total]
(03/23) Exterior of subway that users see in 1:AM train before boarding the subway
[9.6k vertices]
(03/23) Learned armature/bones, weight painting, to animate them swimming
[3.6k vertices total]
(03/23) Tennis playing character wearning futuristic/tech fashion
[6.1k vertices total]
(03/23) Comfy interior of subway; Matches real world sizing
[9k vertices]
(03/23) Used the wireframe modifier to create a stylish tennis racket
[2.9k vertices]
(01/23) Modeled off the oldest existing library in China.Really worked on optimization as the Looking Glass Holographic Frame could not accept high-poly models
[11k vertices]
(11/22) Low poly items to populate a town
[1.4k vertices total]
(11/22) Tried out transparency in material for model optimization
[336 vertices total]
(11/22) Experimented with modular building and model optimization
[7k vertices total]
(10/22) Baby bear villager for VILLA
[3.7k vertices]
(10/22) Bunny shop owner villager for VILLA
[4k vertices]
(10/22) Cat head villager for VILLA; First time I modeled a humanoid
[3.8k vertices]
(5/22) First time trying out shaders and animation rendering!
[14.7k vertices total]
(07/22) Based on a shop I found on Google Maps street view! I practiced differnet modifiers like subdivision, boolean, and array
[123k vertices]
(05/22) Experimenting with hand painted textures
[10k vertices]
(05/22) My first ever blend. Although I followed a tutorial, I'm really proud of myself sitting through the 4 hours (even though the tutorial was only 15 minutes) and completing the room while also adding my personal touch!
[14k vertices]